Primal Engine
Algorithmic construction of the Vitrivian Man. Video produced with code, written frame-by-frame. While some scenes are purely theatrical, some utilize the solution of actual computational problems in real time – e.g. particle swarm optmization on a 2D loss landscape and Fourier approximation of 2D shapes with circles. Others use the evolution of computational systems such as Conway’s Game of Life and neural deep dream. Part of my Psybernetic Art series.